

Exporting as an OBJ file is the closest it comes, but the lack of unique UV’s leaves us unable to use complex texture based effects (such as lightmaps) to bring some final polish to our work. However, none of them let us treat our voxels as a ‘standard’ model. Voxel Peterbilt 362 Truck and Lowboy Trailer high details 3D models created by Shubbak3D in MagicaVoxel Editor. So Ive been using MagicaVoxel and I really like it.I was just wondering if there was a way to export the 3D character I made with all the effects I added on the Render window (like the color of the background, the reflecting surfaces, antialiasing, depth of field and all that stuff that make my character look great).

My goto voxel editor is MagicaVoxel – it’s a great tool and provides us with a great amount of export options. Whilst it seems like the answer should be as easy as saying ‘the same way you improve the look of any scene’, it’s not quite that simple.
3D CHARACTER MODELLING MAGICAVOXEL HOW TO
The most common question I get asked about working with voxels is how to improve the appearance of your final scene. To do this we’ll be using 3DCoat, MagicaVoxel and MeshLab – so let’s get started! The Problem with Voxels… In this tutorial we’re going to look at creating a unique texture for a voxel model and discuss a few simple techniques you can use to enhance your voxel work. Hello there! My name is Phil (aka phil_xg ) and I’m an Artist, Game Developer, and Sketchfab Master from the UK.
